PSM3 talks about GTA V
Rappelez-vous avril dernier, le site allemand de GameStop listait « GTA 5 » avant de le retirer dans la foulée. Remember last April, the German site of GameStop list of "GTA 5" before removing it in stride. La date annoncée était celle du 15 janvier 2012 , malgré que ce soit un dimanche… Bizarre ! The date was announced that of 15 January 2012, although it is a Sunday ... Bizarre!
Et voilà que le site récidive en proposant le jeu prévu pour une date « inconnue » . And now the site recurrence by offering the game scheduled for a date "unknown." Cette fois-ci, l'encart affiche même le logo « Grand Theft Auto V » adapté de celui de GTA IV . This time, the inset shows the same logo "Grand Theft Auto V" adapted from GTA IV. Il serait disponible sur PlayStation 3 et Xbox 360 dont voici les captures d'écran : It would be available on PlayStation 3 and Xbox 360 here are the screenshots:
La traduction de la description donne : The translation of the description gives:
Rockstar a à présent dévoilé la première information officielle à propos de GTA V. Rockstar has now released the first official information about GTA V. Dans une interview recueillie par le Times, Dan Houser a déclaré qu'il travaille déjà sur le cinquième GTA. In an interview given by the Times, Dan Houser said he is already working on the fifth GTA. Mais avant que les personnages soient créés, les développeurs s'occupent de la ville, dans laquelle tout se jouera. But before the characters are created, developers involved in the city, in which all will be played. Houser a également co-écrit le scénario de l'intrigue, ce qui représente environ 1.000 pages. Houser also co-wrote the screenplay for the plot, which represents about 1,000 pages.
Bref, que des infos que nous possédions déjà. In short, information that we already had. Néanmoins, impossible de savoir si GameStop a réellement des infos sur la future sortie du jeu ou si ce n'est qu'une manoeuvre pour obtenir un coup de pub gratuit. However, impossible to know if GameStop actually information on the future release of the game or if it is a maneuver to get a free publicity stunt.
Alors à votre avis ? So in your opinion?
source:http://www.grandtheftauto-5.com/gamestop-propose-de-nouveau-gta-v/
GTA 5 main story missions occur in Vice Detective mode.- Player can follow two main paths: Clean (by the book, investigate partner) or Dirty (follow detective partner into criminal underworld).
- As a dirty detective in GTA 5, player can plant evidence, beat informants, get blowjobs from hookers, steal money and dope from police evidence locker, sell drugs and guns.
- Investigations in Grand Theft Auto 5 include illegal gambling, prostitution, and drug dealing.
- Detective Mode in GTA 5 utilizes the 'cell phone' system similar to GTA IV.
- NPC interaction and comments can give hints as to whether they are nervous or hiding something. This also applies to the Patrol Officer mode in GTA 5 during frisking mini-game, traffic stops and other NPC interaction.
- Detective Mode requires you to develop informants and phone contacts (to be placed in your cell phone and detective ledger) - note that detective ledger is as yet unconfirmed for GTA 5
- Interaction with NPCs as a detective in Grand Theft Auto 5 is fairly straightforward. Rockstar is introducing a new system for GTA 5 but does not want to go overboard with it and lose fans, according to our confidential source.
- There will occasionally be very basic prompts while interacting with NPCs in GTA 5.
- The various investigations in GTA 5 conclude with a request for warrant.
- Actual arrests are performed with actions similar to those in Patrol Officer mode.
- Arrests in GTA 5 may require foot chase through street, car chase, shootout.
- Suspects can be interrogated in GTA 5.
- Interrogations can be nice or tough. Yes, you can beat your suspects though this it's unknown if this has an effect on the investigation.
- Reportedly, a dirty judge is part of one investigation.
- Vice cop difficulty in GTA 5 can be adjusted from easy to hard. Hard level requires lengthier investigations, although it is unknown at this time what that means. Likely it requires more basic running around and talking to informants.
source:gtaforums.com
Basically GTA 5 takes place in LA.. and you play as a rookie cop just coming out of the academy.. you do police stuff, until you reach vice detective, and that is when the game starts.. your partner is part of a criminal underworld.. and you get to chose to either investigate him, or join him in the criminal underworld... i don't know about this... if true.. sounds sort of like L.A noire... and i don't really know about the whole "cop" thing in GTA 5.. the whole investigating, either be a clean cop or a dirty cop..... i don't know.. if this is true, now remember it could not.. we just got to see in a couple of days at e3
One of the biggest questions that gamers ask about the next Grand Theft Auto game is, "Where will GTA 5 take place?" There are a few rumors floating around which name cities like London (expansion-pack location for the first GTA game) and Miami (location of Vice City), while two other unsubstantiated rumors suggest that the location of the next Grand Theft Auto game will be Detroit or Chicago. My source in Rockstar has hinted that Los Angeles looks like the front runner based on map layouts and early screens he has seen. Many people believe that Miami is a more logical choice for the next GTA game, but Vice City was a niche game marketed to all of us gamers over 30. Grand Theft Auto has found its stride and won't need to return to Miami and the 1980s. Los Angeles will be the setting for GTA 5, much like it was for Carl "CJ" Johnson in San Andreas. And the only thing that's changed since the San Andreas of the 90s is the Mayor. Contributing to the likelihood of Los Angeles as the location for the next GTA game is the fact that Officer Tenpenny and Officer Pulaski make an appearance at some point in the game (and possibly play vital roles throughout the game). You remember them, they were the dirty cops from Grand Theft Auto San Andreas. Our source has confirmed them both as being in the GTA V story, though he doesn't know what role they play. By the way, the image above is not a screen from GTA 5. It's from a web programmer messing around, you can check him out here.
The main character of GTA 5 is likely named either Rock or Brock, as our source inside Rockstar confirms (of course this might change). The main character begins the game as a newly-minted police officer coming fresh out of the academy and ready to fight crime wherever and whenever it occurs. As the character grows and the GTA 5 plot progresses, he finds himself challenged by a crisis of conscience as his assigned partner becomes involved in drug-dealing and other crimes associated with the criminal underworld. The plotline could easily be mistaken for the friction between Denzel Washington and Ethan Hawke's character Jake Hoyt in Training Day, and that similarity is likely not lost on the makers of Grand Theft Auto 5.
Grand Theft Auto San Andreas fans will be pleased to learn that Officer Eddie Pulaski and Officer Frank Tenpenny will both make appearances in GTA 5, though the context is unconfirmed at this time. It's unknown whether they appear in flashback sequences, present day situations or even whether one of them is related to the main character in Grand Theft Auto V. Additionally, gang characters and leaders from San Andreas will make appearances in GTA 5, including Carl "CJ" Johnson. This information comes from our inside source who has seen storyboards and prototype images from the new GTA game. He has not seen names put to faces (except for the dirty San Andreas cops which have been named), so he is basing his information strictly from the images and storyboards he's seen.
The main plot arc of GTA 5 will be familiar to fans of the Grand Theft Auto series, as it once again finds the main character challenged by a crisis of conscience. The key difference, however, is that this main character actually begins the story as a good guy, whereas every GTA game prior provides a main actor who comes from the underbelly of society. GTA 5 places you in the shoes of a recently graduated police officer named either Rock or Brock (subject to change by Rockstar). You begin the Grand Theft Auto V as a workaday cop roaming the streets with your partner, chasing bad guys, giving tickets and so on. The game progresses through different modes as you climb (or fall) the ladder to SWAT training and duty, helicopter training and duty, the menial tasks of traffic duty hell, and ultimately Vice Detective duty. Per our source, the two core GTA 5 game modes are Patrol Officer Game Mode and Vice Detective Mode. These are the game modes where the main story actually unfolds.
As you progress through the game, a challenge arises as you learn that your detective partner is dirty. You may join your partner in his illegal activities, or decide to stay clean and investigate him. The main story takes place along these lines as you move from one investigation to the next, all while either keeping an eye on your partner or joining him in the underworld. Reportedly, GTA 5 ends with you becoming either a respected Captain of your police force, or a dirty cop Kingpin in the criminal world. In true Grand Theft Auto fashion, both end games give you the ability to continue riding around the streets and supervising. As a Captain, you supervise your officers and help in arrests. As Kingpin, you supervise your drug dealers, pimps and other hustlers while also helping them. We've obviously not been able to confirm this yet since our source has only heard rumors about this within the developer's studio, so take with a grain of salt.
As a patrol officer, the GTA 5 main character stays true to the Grand Theft Auto sandbox style and allows the player to engage in endless police activities. I will bullet list the information our mole has provided on the next GTA game. All details should be considered very likely to be included in GTA 5, except where noted.
GTA 5 Patrol Officer Mode Details
- The GTA 5 character will receive dispatches over the police radio, nearly identical to the police car radio dispatch used in Grand Theft Auto IV but with some improvements.
- Adhering to proper force escalation improves a player's police cred. Using too much force too soon can result in a loss of police cred or assignment to traffic duty if there are witnesses present. No witnesses = no complaint.
- Yes, GTA 5 allows you to engage in police brutality. Remember those dirty cops in San Andreas?
- As a Patrol Officer in GTA 5, the player carries a baton, mace and a taser plus his service pistol.
- Selection wheel is used for weapons, like RDR.
- The player in GTA 5 will actually perform arrests, and according to our source the player will use the L - R analog stick rotation for engaging handcuffs. Subdued suspects can run. (unconfirmed)
- You can call for backup via d-pad, including paramedics for injured pedestrians or other officers (unconfirmed).
- If you call for unnecessary backup, other NPC police will make fun of you (and you will lose police cred).
- While patrolling in your squad car, you will encounter random crimes, civilian aid requests, accidents, etc. Responding to these random crimes can boost your police cred.
- In squad car, d-pad allows for spike strip request, call for backup, report crime in progress, report traffic stop. Reporting crimes to dispatch boost police cred. The ability to request spike strips seems to indicate that GTA 5 has high-speed chases.
- In squad car and from first-person perspective, GTA 5 requires you to observe for broken or tail lights not working, drunk drivers, red light runners, etc. Catching people in Grand Theft Auto 5 for these infractions boosts police cred, with the most minor infractions giving the biggest boost since it means the player is paying more attention and playing the GTA 5 'cop role' expertly.
- GTA 5 traffic stops can turn into full on shootouts depending on what is uncovered during the stop.
- NPC interaction includes basic orders (id request, step out of car, etc) (unconfirmed).
- NPCs can be frisked through R stick rotation, L stick aim (exact controls unknown). Longer frisk can result in finding guns, weapons, drugs/
- NPC vehicles can also be searched using similar R/L stick method.
- Items uncovered during frisk and search can be kept by dirty cops. Can also plant evidence on NPC, resulting in lower street cred.
- NPC can be arrested, let go, beaten up. All of these actions affect the street cred and police cred values. For example, letting people walk on minor infractions makes you a 'cool cop' and boost your street cred.
- Performance as police officer determines total credits or cash available. Better performance = better pay, however dirty cops can use confiscated drugs and weapons to earn side cash or credits. (currency system in GTA 5 is still unknown).
The meaty part of the Grand Theft Auto 5 story occurs once the player reaches Vice Detective status, according to our source inside Rockstar. Here, the player uncovers the criminal activities of his partner and either follows him down that path towards the crooked cop underworld, or maintains his integrity and begins his own investigation into those illegal activities. In this sense, the GTA 5 story plays similar to the classic GTA San Andreas, where Carl "CJ" Johnson is faced with a choice between his gangster buddies from the neighborhood, or freedom from the streets by 'going straight'. As a Vice Detective in Grand Theft Auto 5, the player engages in investigations ranging from drug dealers, pimps and prostitutes, to organized crime and gambling. More details below.
GTA 5 main story missions occur in Vice Detective mode.- Player can follow two main paths: Clean (by the book, investigate partner) or Dirty (follow detective partner into criminal underworld).
- As a dirty detective in GTA 5, player can plant evidence, beat informants, get blowjobs from hookers, steal money and dope from police evidence locker, sell drugs and guns.
- Investigations in Grand Theft Auto 5 include illegal gambling, prostitution, and drug dealing.
- Detective Mode in GTA 5 utilizes the 'cell phone' system similar to GTA IV.
- NPC interaction and comments can give hints as to whether they are nervous or hiding something. This also applies to the Patrol Officer mode in GTA 5 during frisking mini-game, traffic stops and other NPC interaction.
- Detective Mode requires you to develop informants and phone contacts (to be placed in your cell phone and detective ledger) - note that detective ledger is as yet unconfirmed for GTA 5
- Interaction with NPCs as a detective in Grand Theft Auto 5 is fairly straightforward. Rockstar is introducing a new system for GTA 5 but does not want to go overboard with it and lose fans, according to our confidential source.
- There will occasionally be very basic prompts while interacting with NPCs in GTA 5.
- The various investigations in GTA 5 conclude with a request for warrant.
- Actual arrests are performed with actions similar to those in Patrol Officer mode.
- Arrests in GTA 5 may require foot chase through street, car chase, shootout.
- Suspects can be interrogated in GTA 5.
- Interrogations can be nice or tough. Yes, you can beat your suspects though this it's unknown if this has an effect on the investigation.
- Reportedly, a dirty judge is part of one investigation.
- Vice cop difficulty in GTA 5 can be adjusted from easy to hard. Hard level requires lengthier investigations, although it is unknown at this time what that means. Likely it requires more basic running around and talking to informants.basically GTA 5 takes place in LA.. and you play as a rookie cop just coming out of the academy.. you do police stuff, until you reach vice detective, and that is when the game starts.. your partner is part of a criminal underworld.. and you get to chose to either investigate him, or join him in the criminal underworld... i don't know about this... if true.. sounds sort of like L.A noire... and i don't really know about the whole "cop" thing in GTA 5.. the whole investigating, either be a clean cop or a dirty cop..... i don't know.. if this is true, now remember it could not.. we just got to see in a couple of days at e3
One of the biggest questions that gamers ask about the next Grand Theft Auto game is, "Where will GTA 5 take place?" There are a few rumors floating around which name cities like London (expansion-pack location for the first GTA game) and Miami (location of Vice City), while two other unsubstantiated rumors suggest that the location of the next Grand Theft Auto game will be Detroit or Chicago. My source in Rockstar has hinted that Los Angeles looks like the front runner based on map layouts and early screens he has seen. Many people believe that Miami is a more logical choice for the next GTA game, but Vice City was a niche game marketed to all of us gamers over 30. Grand Theft Auto has found its stride and won't need to return to Miami and the 1980s. Los Angeles will be the setting for GTA 5, much like it was for Carl "CJ" Johnson in San Andreas. And the only thing that's changed since the San Andreas of the 90s is the Mayor. Contributing to the likelihood of Los Angeles as the location for the next GTA game is the fact that Officer Tenpenny and Officer Pulaski make an appearance at some point in the game (and possibly play vital roles throughout the game). You remember them, they were the dirty cops from Grand Theft Auto San Andreas. Our source has confirmed them both as being in the GTA V story, though he doesn't know what role they play. By the way, the image above is not a screen from GTA 5. It's from a web programmer messing around, you can check him out here.
The main character of GTA 5 is likely named either Rock or Brock, as our source inside Rockstar confirms (of course this might change). The main character begins the game as a newly-minted police officer coming fresh out of the academy and ready to fight crime wherever and whenever it occurs. As the character grows and the GTA 5 plot progresses, he finds himself challenged by a crisis of conscience as his assigned partner becomes involved in drug-dealing and other crimes associated with the criminal underworld. The plotline could easily be mistaken for the friction between Denzel Washington and Ethan Hawke's character Jake Hoyt in Training Day, and that similarity is likely not lost on the makers of Grand Theft Auto 5.
Grand Theft Auto San Andreas fans will be pleased to learn that Officer Eddie Pulaski and Officer Frank Tenpenny will both make appearances in GTA 5, though the context is unconfirmed at this time. It's unknown whether they appear in flashback sequences, present day situations or even whether one of them is related to the main character in Grand Theft Auto V. Additionally, gang characters and leaders from San Andreas will make appearances in GTA 5, including Carl "CJ" Johnson. This information comes from our inside source who has seen storyboards and prototype images from the new GTA game. He has not seen names put to faces (except for the dirty San Andreas cops which have been named), so he is basing his information strictly from the images and storyboards he's seen.
The main plot arc of GTA 5 will be familiar to fans of the Grand Theft Auto series, as it once again finds the main character challenged by a crisis of conscience. The key difference, however, is that this main character actually begins the story as a good guy, whereas every GTA game prior provides a main actor who comes from the underbelly of society. GTA 5 places you in the shoes of a recently graduated police officer named either Rock or Brock (subject to change by Rockstar). You begin the Grand Theft Auto V as a workaday cop roaming the streets with your partner, chasing bad guys, giving tickets and so on. The game progresses through different modes as you climb (or fall) the ladder to SWAT training and duty, helicopter training and duty, the menial tasks of traffic duty hell, and ultimately Vice Detective duty. Per our source, the two core GTA 5 game modes are Patrol Officer Game Mode and Vice Detective Mode. These are the game modes where the main story actually unfolds.
As you progress through the game, a challenge arises as you learn that your detective partner is dirty. You may join your partner in his illegal activities, or decide to stay clean and investigate him. The main story takes place along these lines as you move from one investigation to the next, all while either keeping an eye on your partner or joining him in the underworld. Reportedly, GTA 5 ends with you becoming either a respected Captain of your police force, or a dirty cop Kingpin in the criminal world. In true Grand Theft Auto fashion, both end games give you the ability to continue riding around the streets and supervising. As a Captain, you supervise your officers and help in arrests. As Kingpin, you supervise your drug dealers, pimps and other hustlers while also helping them. We've obviously not been able to confirm this yet since our source has only heard rumors about this within the developer's studio, so take with a grain of salt.
As a patrol officer, the GTA 5 main character stays true to the Grand Theft Auto sandbox style and allows the player to engage in endless police activities. I will bullet list the information our mole has provided on the next GTA game. All details should be considered very likely to be included in GTA 5, except where noted.
GTA 5 Patrol Officer Mode Details
- The GTA 5 character will receive dispatches over the police radio, nearly identical to the police car radio dispatch used in Grand Theft Auto IV but with some improvements.
- Adhering to proper force escalation improves a player's police cred. Using too much force too soon can result in a loss of police cred or assignment to traffic duty if there are witnesses present. No witnesses = no complaint.
- Yes, GTA 5 allows you to engage in police brutality. Remember those dirty cops in San Andreas?
- As a Patrol Officer in GTA 5, the player carries a baton, mace and a taser plus his service pistol.
- Selection wheel is used for weapons, like RDR.
- The player in GTA 5 will actually perform arrests, and according to our source the player will use the L - R analog stick rotation for engaging handcuffs. Subdued suspects can run. (unconfirmed)
- You can call for backup via d-pad, including paramedics for injured pedestrians or other officers (unconfirmed).
- If you call for unnecessary backup, other NPC police will make fun of you (and you will lose police cred).
- While patrolling in your squad car, you will encounter random crimes, civilian aid requests, accidents, etc. Responding to these random crimes can boost your police cred.
- In squad car, d-pad allows for spike strip request, call for backup, report crime in progress, report traffic stop. Reporting crimes to dispatch boost police cred. The ability to request spike strips seems to indicate that GTA 5 has high-speed chases.
- In squad car and from first-person perspective, GTA 5 requires you to observe for broken or tail lights not working, drunk drivers, red light runners, etc. Catching people in Grand Theft Auto 5 for these infractions boosts police cred, with the most minor infractions giving the biggest boost since it means the player is paying more attention and playing the GTA 5 'cop role' expertly.
- GTA 5 traffic stops can turn into full on shootouts depending on what is uncovered during the stop.
- NPC interaction includes basic orders (id request, step out of car, etc) (unconfirmed).
- NPCs can be frisked through R stick rotation, L stick aim (exact controls unknown). Longer frisk can result in finding guns, weapons, drugs/
- NPC vehicles can also be searched using similar R/L stick method.
- Items uncovered during frisk and search can be kept by dirty cops. Can also plant evidence on NPC, resulting in lower street cred.
- NPC can be arrested, let go, beaten up. All of these actions affect the street cred and police cred values. For example, letting people walk on minor infractions makes you a 'cool cop' and boost your street cred.
- Performance as police officer determines total credits or cash available. Better performance = better pay, however dirty cops can use confiscated drugs and weapons to earn side cash or credits. (currency system in GTA 5 is still unknown).
The meaty part of the Grand Theft Auto 5 story occurs once the player reaches Vice Detective status, according to our source inside Rockstar. Here, the player uncovers the criminal activities of his partner and either follows him down that path towards the crooked cop underworld, or maintains his integrity and begins his own investigation into those illegal activities. In this sense, the GTA 5 story plays similar to the classic GTA San Andreas, where Carl "CJ" Johnson is faced with a choice between his gangster buddies from the neighborhood, or freedom from the streets by 'going straight'. As a Vice Detective in Grand Theft Auto 5, the player engages in investigations ranging from drug dealers, pimps and prostitutes, to organized crime and gambling. More details below.
GTA 5 main story missions occur in Vice Detective mode.- Player can follow two main paths: Clean (by the book, investigate partner) or Dirty (follow detective partner into criminal underworld).
- As a dirty detective in GTA 5, player can plant evidence, beat informants, get blowjobs from hookers, steal money and dope from police evidence locker, sell drugs and guns.
- Investigations in Grand Theft Auto 5 include illegal gambling, prostitution, and drug dealing.
- Detective Mode in GTA 5 utilizes the 'cell phone' system similar to GTA IV.
- NPC interaction and comments can give hints as to whether they are nervous or hiding something. This also applies to the Patrol Officer mode in GTA 5 during frisking mini-game, traffic stops and other NPC interaction.
- Detective Mode requires you to develop informants and phone contacts (to be placed in your cell phone and detective ledger) - note that detective ledger is as yet unconfirmed for GTA 5
- Interaction with NPCs as a detective in Grand Theft Auto 5 is fairly straightforward. Rockstar is introducing a new system for GTA 5 but does not want to go overboard with it and lose fans, according to our confidential source.
- There will occasionally be very basic prompts while interacting with NPCs in GTA 5.
- The various investigations in GTA 5 conclude with a request for warrant.
- Actual arrests are performed with actions similar to those in Patrol Officer mode.
- Arrests in GTA 5 may require foot chase through street, car chase, shootout.
- Suspects can be interrogated in GTA 5.
- Interrogations can be nice or tough. Yes, you can beat your suspects though this it's unknown if this has an effect on the investigation.
- Reportedly, a dirty judge is part of one investigation.
- Vice cop difficulty in GTA 5 can be adjusted from easy to hard. Hard level requires lengthier investigations, although it is unknown at this time what that means. Likely it requires more basic running around and talking to informants.basically GTA 5 takes place in LA.. and you play as a rookie cop just coming out of the academy.. you do police stuff, until you reach vice detective, and that is when the game starts.. your partner is part of a criminal underworld.. and you get to chose to either investigate him, or join him in the criminal underworld... i don't know about this... if true.. sounds sort of like L.A noire... and i don't really know about the whole "cop" thing in GTA 5.. the whole investigating, either be a clean cop or a dirty cop..... i don't know.. if this is true, now remember it could not.. we just got to see in a couple of days at e3
One of the biggest questions that gamers ask about the next Grand Theft Auto game is, "Where will GTA 5 take place?" There are a few rumors floating around which name cities like London (expansion-pack location for the first GTA game) and Miami (location of Vice City), while two other unsubstantiated rumors suggest that the location of the next Grand Theft Auto game will be Detroit or Chicago. My source in Rockstar has hinted that Los Angeles looks like the front runner based on map layouts and early screens he has seen. Many people believe that Miami is a more logical choice for the next GTA game, but Vice City was a niche game marketed to all of us gamers over 30. Grand Theft Auto has found its stride and won't need to return to Miami and the 1980s. Los Angeles will be the setting for GTA 5, much like it was for Carl "CJ" Johnson in San Andreas. And the only thing that's changed since the San Andreas of the 90s is the Mayor. Contributing to the likelihood of Los Angeles as the location for the next GTA game is the fact that Officer Tenpenny and Officer Pulaski make an appearance at some point in the game (and possibly play vital roles throughout the game). You remember them, they were the dirty cops from Grand Theft Auto San Andreas. Our source has confirmed them both as being in the GTA V story, though he doesn't know what role they play. By the way, the image above is not a screen from GTA 5. It's from a web programmer messing around, you can check him out here.
The main character of GTA 5 is likely named either Rock or Brock, as our source inside Rockstar confirms (of course this might change). The main character begins the game as a newly-minted police officer coming fresh out of the academy and ready to fight crime wherever and whenever it occurs. As the character grows and the GTA 5 plot progresses, he finds himself challenged by a crisis of conscience as his assigned partner becomes involved in drug-dealing and other crimes associated with the criminal underworld. The plotline could easily be mistaken for the friction between Denzel Washington and Ethan Hawke's character Jake Hoyt in Training Day, and that similarity is likely not lost on the makers of Grand Theft Auto 5.
Grand Theft Auto San Andreas fans will be pleased to learn that Officer Eddie Pulaski and Officer Frank Tenpenny will both make appearances in GTA 5, though the context is unconfirmed at this time. It's unknown whether they appear in flashback sequences, present day situations or even whether one of them is related to the main character in Grand Theft Auto V. Additionally, gang characters and leaders from San Andreas will make appearances in GTA 5, including Carl "CJ" Johnson. This information comes from our inside source who has seen storyboards and prototype images from the new GTA game. He has not seen names put to faces (except for the dirty San Andreas cops which have been named), so he is basing his information strictly from the images and storyboards he's seen.
The main plot arc of GTA 5 will be familiar to fans of the Grand Theft Auto series, as it once again finds the main character challenged by a crisis of conscience. The key difference, however, is that this main character actually begins the story as a good guy, whereas every GTA game prior provides a main actor who comes from the underbelly of society. GTA 5 places you in the shoes of a recently graduated police officer named either Rock or Brock (subject to change by Rockstar). You begin the Grand Theft Auto V as a workaday cop roaming the streets with your partner, chasing bad guys, giving tickets and so on. The game progresses through different modes as you climb (or fall) the ladder to SWAT training and duty, helicopter training and duty, the menial tasks of traffic duty hell, and ultimately Vice Detective duty. Per our source, the two core GTA 5 game modes are Patrol Officer Game Mode and Vice Detective Mode. These are the game modes where the main story actually unfolds.
As you progress through the game, a challenge arises as you learn that your detective partner is dirty. You may join your partner in his illegal activities, or decide to stay clean and investigate him. The main story takes place along these lines as you move from one investigation to the next, all while either keeping an eye on your partner or joining him in the underworld. Reportedly, GTA 5 ends with you becoming either a respected Captain of your police force, or a dirty cop Kingpin in the criminal world. In true Grand Theft Auto fashion, both end games give you the ability to continue riding around the streets and supervising. As a Captain, you supervise your officers and help in arrests. As Kingpin, you supervise your drug dealers, pimps and other hustlers while also helping them. We've obviously not been able to confirm this yet since our source has only heard rumors about this within the developer's studio, so take with a grain of salt.
As a patrol officer, the GTA 5 main character stays true to the Grand Theft Auto sandbox style and allows the player to engage in endless police activities. I will bullet list the information our mole has provided on the next GTA game. All details should be considered very likely to be included in GTA 5, except where noted.
GTA 5 Patrol Officer Mode Details
- The GTA 5 character will receive dispatches over the police radio, nearly identical to the police car radio dispatch used in Grand Theft Auto IV but with some improvements.
- Adhering to proper force escalation improves a player's police cred. Using too much force too soon can result in a loss of police cred or assignment to traffic duty if there are witnesses present. No witnesses = no complaint.
- Yes, GTA 5 allows you to engage in police brutality. Remember those dirty cops in San Andreas?
- As a Patrol Officer in GTA 5, the player carries a baton, mace and a taser plus his service pistol.
- Selection wheel is used for weapons, like RDR.
- The player in GTA 5 will actually perform arrests, and according to our source the player will use the L - R analog stick rotation for engaging handcuffs. Subdued suspects can run. (unconfirmed)
- You can call for backup via d-pad, including paramedics for injured pedestrians or other officers (unconfirmed).
- If you call for unnecessary backup, other NPC police will make fun of you (and you will lose police cred).
- While patrolling in your squad car, you will encounter random crimes, civilian aid requests, accidents, etc. Responding to these random crimes can boost your police cred.
- In squad car, d-pad allows for spike strip request, call for backup, report crime in progress, report traffic stop. Reporting crimes to dispatch boost police cred. The ability to request spike strips seems to indicate that GTA 5 has high-speed chases.
- In squad car and from first-person perspective, GTA 5 requires you to observe for broken or tail lights not working, drunk drivers, red light runners, etc. Catching people in Grand Theft Auto 5 for these infractions boosts police cred, with the most minor infractions giving the biggest boost since it means the player is paying more attention and playing the GTA 5 'cop role' expertly.
- GTA 5 traffic stops can turn into full on shootouts depending on what is uncovered during the stop.
- NPC interaction includes basic orders (id request, step out of car, etc) (unconfirmed).
- NPCs can be frisked through R stick rotation, L stick aim (exact controls unknown). Longer frisk can result in finding guns, weapons, drugs/
- NPC vehicles can also be searched using similar R/L stick method.
- Items uncovered during frisk and search can be kept by dirty cops. Can also plant evidence on NPC, resulting in lower street cred.
- NPC can be arrested, let go, beaten up. All of these actions affect the street cred and police cred values. For example, letting people walk on minor infractions makes you a 'cool cop' and boost your street cred.
- Performance as police officer determines total credits or cash available. Better performance = better pay, however dirty cops can use confiscated drugs and weapons to earn side cash or credits. (currency system in GTA 5 is still unknown).
The meaty part of the Grand Theft Auto 5 story occurs once the player reaches Vice Detective status, according to our source inside Rockstar. Here, the player uncovers the criminal activities of his partner and either follows him down that path towards the crooked cop underworld, or maintains his integrity and begins his own investigation into those illegal activities. In this sense, the GTA 5 story plays similar to the classic GTA San Andreas, where Carl "CJ" Johnson is faced with a choice between his gangster buddies from the neighborhood, or freedom from the streets by 'going straight'. As a Vice Detective in Grand Theft Auto 5, the player engages in investigations ranging from drug dealers, pimps and prostitutes, to organized crime and gambling. More details below.
GTA 5 main story missions occur in Vice Detective mode.- Player can follow two main paths: Clean (by the book, investigate partner) or Dirty (follow detective partner into criminal underworld).
- As a dirty detective in GTA 5, player can plant evidence, beat informants, get blowjobs from hookers, steal money and dope from police evidence locker, sell drugs and guns.
- Investigations in Grand Theft Auto 5 include illegal gambling, prostitution, and drug dealing.
- Detective Mode in GTA 5 utilizes the 'cell phone' system similar to GTA IV.
- NPC interaction and comments can give hints as to whether they are nervous or hiding something. This also applies to the Patrol Officer mode in GTA 5 during frisking mini-game, traffic stops and other NPC interaction.
- Detective Mode requires you to develop informants and phone contacts (to be placed in your cell phone and detective ledger) - note that detective ledger is as yet unconfirmed for GTA 5
- Interaction with NPCs as a detective in Grand Theft Auto 5 is fairly straightforward. Rockstar is introducing a new system for GTA 5 but does not want to go overboard with it and lose fans, according to our confidential source.
- There will occasionally be very basic prompts while interacting with NPCs in GTA 5.
- The various investigations in GTA 5 conclude with a request for warrant.
- Actual arrests are performed with actions similar to those in Patrol Officer mode.
- Arrests in GTA 5 may require foot chase through street, car chase, shootout.
- Suspects can be interrogated in GTA 5.
- Interrogations can be nice or tough. Yes, you can beat your suspects though this it's unknown if this has an effect on the investigation.
- Reportedly, a dirty judge is part of one investigation.
- Vice cop difficulty in GTA 5 can be adjusted from easy to hard. Hard level requires lengthier investigations, although it is unknown at this time what that means. Likely it requires more basic running around and talking to informants.
source:http://www.gtaforums.com/index.php?showforum=239
You could say they're too thick but I don't buy that. You don't have to be a genius to fly - I'm learning, after all. You could blame herd mentality: they all seem to have the same kind of cars, the same kind of wives - scared to stand out from the crowd? There's something in that. But mainly it's because when you're flying a plane, no one can see you through the windscreen.
The quality is astounding. If I can say 'value for money' on a car that's nearly £200,000, then the Rolls-Royce Ghost is it
Let's face it, the one thing all footballers like is being noticed. They love those paparazzi shots where they're caught sticking their Selfridges bags in the back of the conspicuously double-parked car, and to make sure they're noticed they always go for the biggest, most expensive motors on Earth: Hummers, Escalades, Bentleys, Ferraris. It's all about status. So why do none of them ever drive Rolls-Royces?
The planes thing I can live with, but you'd think status-obsessed men on £100,000 a week would be all over the ultimate symbol of power, wealth and refinement. Becks has a Phantom out in LA, but I've never heard of a 'baller in a Roller over here. It must be frustrating for Rolls-Royce, because rival Bentley has been doing a roaring trade in Continental GTs to footballers.
Low sill height means you step into the car rather than climb in
And so we have the Rolls-Royce Ghost. Clearly designed to appeal to the GT crowd, this smaller, faster, lighter Rolls is set up to be far more of a driver's car than the chauffeur-oriented Phantom.
People called it the 'Baby Rolls' while it was in development but to me it still felt the size of a luxury cruise liner as I glided through the factory gates at Goodwood. First I headed down the road to the airfield where my training plane lives - the one pictured. It's great fun but I think I prefer the Ghost.
The dash is brilliantly simple: three large dials for speed, petrol and power reserve and next to them the best sat-nav and media system in any car I've tested
Let's start with the body. Rolls-Royce are the only people who call the front of the car the 'prow', and the whole thing does have the feel of a yacht - the type with massive thrust and a billionaire on board.
Part-assembled on the same German production line as BMW's 7-series, everything that makes it a Roller happens at the clean, quiet Goodwood workshop. It takes 60 people 20 days and 2,000 operations - fiddly jobs like hand-welding the double front bulkhead (to keep engine noise out of the cabin) and then hand-sanding - until it's completely perfect.
V12 engine Spirit of Ecstasy the clock in the veneered dash (right)
The quality is astounding. If I can say 'value for money' on a car that's nearly £200,000, then this is it. The paintjob takes seven days. The leather is from eight bulls guaranteed never to have bumped into a barbed wire fence. Even the umbrellas in the doors are faultless.
For everything this car can do, the dash is brilliantly simple: three large dials for speed, petrol and power reserve and next to them the best sat-nav and media system in any car I've tested. There's a head-up display, night-vision cameras, lane warning alert...
Clean dials in the uncluttered layout
Seriously, it does everything but make you a cup of tea, and your passengers in the back could probably do that off their built-in drinks tables. You can certainly have a champagne fridge installed. They've got TVs back there, too, plus the same vented seats as the driver, which blow hot or cold air under your bottom.
At the back is a vast boot which, like the doors, opens electronically. The front has a gorgeous bonnet in bare metal (it's actually painted and lacquered to perfection) hiding a massive BMW V12 engine... which brings me to the big di fference between this and its bigger brother the Phantom: 0-60 in 4.7 seconds. This is the most powerful Rolls-Royce ever made.
This is no Alan Sugar waft-machine, it's a sports car - better yet, a supercar. I reckon if you got rid of the 155mph limit this thing could hit 200mph with ease. The power just flows in like a jet plane. Corners can be taken so directly, as the settings in the car all but eliminate body roll. Get rid of the passengers and you can drop the air suspension into a sportier attitude and have some real fun - otherwise, it performs as any Rolls should do, with that patented glide. This is the best new car I have ever tested for Live, including Ferraris, Astons, Lamborghinis. It's just a dream.
I don't know what it would be like to own a Ghost but as I handed it back after my day's joyride I noticed the Spirit Of Ecstasy disappearing back into its electronic recess and remembered the romantic story behind the silver statuette, involving a lord and his secretary who drowned in a German U-boat attack. Do things like that mean anything to footballers? I don't think so. Maybe that's why they shop elsewhere.
Their loss. For people with a soul for motoring, this is as good as it gets.
£192,500, rollsroycemotorcars.com
Engine 6.6-litre V12
Power 563hp
Max torque 780Nm at 1,500rpm
Top speed 155mph (limited)
Transmission Eight-speed automatic
Fuel consumption 20.8mpg
CO2 emissions 317g/km
Standard features 19in alloys with self-righting centres, dynamic stability control, dynamic brake control, cornering brake control, Curve Speed Limiter, anti-roll stabilisation, intelligent air suspension, Xenon headlamps, rear lounge seat, four-zone climate control, deep-pile carpets, door-housed umbrellas, 600W 16-speaker sound system with 12.5GB memory
Optional extras 20in alloys, Silver Satin bonnet, night vision, head-up display, active cruise control with Stop & Go, camera system, Brake Intervention, navigation system, panorama sunroof, rear TV/DVD players, DAB tuner, picnic tables, individual rear lounge seating, ventilated seats, massage seats, rear cool box with integrated champagne glasses
Rolls-Royce announced today it is to revive one of its famous old names for a new model.
Previously known simply as the RR4 or the 'Baby Rolls', the new car will be called the Rolls-Royce Ghost.
Similar: Rolls Royce's 'baby' Rolls, launching next month, is reported to be similar to the new 'Ghost' model due out later this year
Classic: The Rolls Royce Silver Ghost from the 1920s
The company's chief executive, Tom Purves, said: 'Production of the 6.6-litre, eight-speed gearbox vehicle will begin at Rolls-Royce's plant at Goodwood, West Sussex, later this year.'
Mr Purves said today: 'We are delighted to formally announce the Rolls-Royce Ghost. It is one of the most revered names in the automotive industry, evoking images of adventure and technical innovation.
'The name reflects this new model's breadth of abilities. The first cars to bear the Ghost name were known not only for impressive dependability and refinement but also great flair and style.
'This car will be the first in a new generation of models to carry this evocative name and will give us two pinnacle product lines - Phantom and Ghost.'
source:dailymail.com
It was a dramatic view of a four-seat car that would be fine for a supermar-ket visit, the school run or giving delicate Aunt Maude a tootle down the promenade in Eastbourne. There it was, slewing sideways, smoke pouring from its rear tyres but fully under control, despite having its chassis safety electronics turned off, a moment later catapulting out of the corner and accelerating to 120mph.
This was not irresponsibility warranting an immediate ASBO (Anti Sideways Behaviour Order), but a BMW company driver demonstrating on a track in southern France what the new 4.0litre V8-engined M3 can be made to do – safely and securely.
“I would recommend buyers of this car to experience its track capabilities and its dynamics – but always with a qualified instructor,” Rolf Scheibner, who is not only the product manager of the M3 and an instructor but also a racing driver, said.
Burning rubber, though, is not recommended; that is just showmanship by the experts. Track driving demands smoothness, consistency and the ability to anticipate a crisis. “On the road, all this will contribute to safer driving,” Scheibner said. Appropriate behaviour and speed are essential.
Driven on ordinary roads with its optional Electronic Damper Control in Comfort mode, the M3 gives an almost soft, relaxed ride and shows little sign of “attitude”. But stiffen the dampers, thumb the MDrive Manager button on the steering wheel and the car’s comprehensive chassis electronics can be tuned to prevailing conditions, sharpening steering and throttle response while delaying unwanted and unnecessary “interference” from systems designed to keep you on the straight and narrow.
Then the car’s character changes, although it is more “morning becomes electrifying” than total Jekyll and Hyde, particularly as its glorious, torquey V8 engine – derived from the M5’s V10 – revs on and on, to produce 414bhp at 8,300rpm.
At present, the M3 is available only with a manual six-speed transmission, but it really needs a Sequential Manual Gearbox (SMG) or similar system with paddle shift to do it justice; the regular manual is fine but just not quite good enough for this exceptional car.
Leaving aside the M3’s ability to lay a smoke screen on a track, its emissions have been reduced by nine per cent compared with the previous six-cylinder M3, it is eight per cent more economical in the combined drive cycle and it has a battery charging brake energy regeneration system. It also has a gear-change indicator to support more economical driving. Some hopes in this flyer.
Although the M3 – already sold out until next year – may share the general styling of tamer 3-Series coupés, 80 per cent of its parts are different and its body includes a lightweight carbon fibre roof, a further contributor to BMW’s Efficient Dynamics philosophy; and it lowers the car’s centre of gravity to enhance handling.
With this contrasting roof, its bulgy bonnet and quadruple exhaust tailpipes, the M3 is a constant attention-getter. Aerodynamic efficiency includes door mirrors that can create downforce to aid stability at high speed.
The interior ambience of the M3 is nothing to write home about and does not really complement the car’s external presence or put over the message of its sophisticated technology. Beautifully finished and ergonomically efficient it may be, but it manages to look rather ordinary.
However, it is functional, the driving position is excellent, the front seats friendly body-huggers, there is room in the car for four adults and the rear seats are divided and folding to enhance modest boot space.
BMW let me drive the previous generation M3 CSL for comparison with the new car. The CSL was the ultimate example of M3 production philosophy, with use of aluminium and composite panels and more than 350bhp. I did not whirl it round the track, but on the road it felt absolutely “right”, with total driver involvement and the sort of close contact sensations that the new M3 slightly lacks.
The CSL was “a real racer for the road”, BMW said. The powerful new V8 M3 is not. But it is exciting, practical, technologically advanced and socially acceptable – even if it can be persuaded to break the rules and smoke in a public place.
SPECIFICATION
Car BMW M3
Engine 414bhp 4.0litre V8, torque 400Nm
Transmission Six-speed manual
Performance 0-62mph 4.8sec, top speed 155mph (limited)
Fuel consumption (combined) 22.8mpg
CO2 emissions 295g/km
Price £50,625
On sale September 8
Alternatives
Audi RS4 quattro Enormously competent and quick, but you will probably have to buy used as production has ceased
Porsche Carrera 2 Not as practical as the BMW, one of the world’s greatest sports cars
Mercedes-Benz C63 AMG Coming next spring, V8 450bhp, probably about £50,000
Mercedes-Benz SLS AMG: high-tech and fascination